
Easy ways of training your Pickpocket skill include:. Training Pickpocket must be planned carefully, as it levels extremely fast, potentially advancing your character level too far at low levels. Pickpocket skill gains are based on value of stolen items. +5 Pickpocket reward (as well as +5 to all other stealth skills) by selecting "The Path of Shadow" from the Oghma Infinium after completing the quest Discerning the Transmundane. +1 Pickpocket reward (as well as +1 to all other stealth skills) from Inge Six Fingers ( Bards College) for completing the quest Finn's Lute. Vipir the Fleet of the Thieves Guild (Master). The following races have an initial skill bonus to Pickpocket: Even if successful, there is also a chance that the target will hire thugs to kill you. If you fail, the target will detect you and you may receive a bounty, if you are detected by someone that reports crimes. Remaining poisons will be left on the corpse and are retrievable. Giving multiple poisons to a target will make them "take" the poisons until they are either all gone or the target dies. Fixed in Official Skyrim Patch.Īfter investing in the Poisoned perk you can reverse-pickpocket poisons onto targets to damage them. Alchemy and Enchantments will DECREASE the chances of a successful Pickpocket when the gold value gets to high. The most you can steal with maximum chance (90%) of success is 2,217. The maximum amount of gold pickpocketable on an awake target is 3,107 (1% chance on a 15 Pickpocket skill target). #Skyrim reverse pickpocket poison Patch#
With Official Skyrim Patch you can steal more items at once at higher success rate.
4 mammoth tusks (20 total weight) at once has about 1% chance of success. 25 iron ingots (25 total weight) at once has about 40% chance of success. With 100 in sneak skill and a 2.25 Effects_mult stealing: When stealing multiple items at one you can only guess the success rate, as only the chance for one item at a time is displayed and it is easier to steal more items with smaller weight. Stealing Single Item: Base_chance - 4.0 x Item_weight + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + Cutpurse. Stealing Gold: Base_chance - 0.1 x Gold_amount + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + Cutpurse. Effects_bonus = Potion_bonus + Boots_bonus + Gloves_bonus. Stealing Single Item: ( Base_chance - 4.0 x Item_weight + Sneak_bonus ) * Effects_mult + Light_Fingers + Night_Thief + Cutpurse. Stealing Gold: ( Base_chance - 0.1 x Gold_amount + Sneak_bonus ) * Effects_mult + Light_Fingers + Night_Thief + Cutpurse.
Effects_mult = Potion_mult x ( Boots_mult + Gloves_mult ).Base_chance = 15.0 + Player_skill - ( 0.25 * NPC_skill ).Game Settings affecting Pickpocket: fPickPocket.īase_chance_formula = ( ActorSkillBase + Player_skill ) * ActorSkillMult + ( TargetSkillBase + NPC_skill ) * TargetSkillMult Simply viewing an inventory is not considered to be a crime. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Silently harm enemies by placing poisons in their pockets. +25% chance to pickpocket if the target is asleep. Item weight and value reduce pickpocketing odds.