
Quartzcode use relative frame code#
Drawing code is generated by using CALayer and its subclass.The doc only talks about timestamp format being NCTYPEABSTIME and make no reference.
Quartzcode use relative frame how to#
I'm not sure how to process the received timestamp field though. I set this to relative using my USB 8473 w/sync. Readable and easy to modify generated code. The NI-CAN doc talks about the NCATTRTIMESTAMPFORMAT attribute being available in the frame API.Generate iOS/OSX Objective C and Swift code in real time.instance delay, instance count, instance transform, instance color, instance color offset.stroke color, stroke start, stroke end, line width, line dash phase.fill color, gradient, opacity, hidden, shadow, mask, path.position, z position, transform (rotate, scale and translate).The best and quickest way to learn and master core animation.Use linear timing functions, ease in, ease out or create custom timing functions using graph provided.Supports more than 25 animatable properties, combine to create stunning animations!.Use shared color to reuse same color across different layers and timelines.Create multiple animation states in a single project.Use raster images or create vector drawing using tools provided.Turn drawing and animation to objective c or swift code in real time.The barrier for creating animation in Xcode is dramatically reduced! Using QuartzCode, you can iterate any animation within seconds, at the same time you can see the code side by side. Just change any properties you will see animation changes in real time. QuartzCode is a fast, lightweight and powerful animation tool that turn vector drawing and animation to Objective C and Swift code.Ĭreating animation for your iOS/OSX project now is easier than ever. any tips on how I can scale content inside a UIView using QuartzCode So I can scale it to fit on various sizes.
